Strategy & Tactics (v5.1.3)

This guide covers strategy (war-level thinking), tactics (hand-level execution), and practical guidance for players learning the system.


The Strategic Frame: Battle vs War

Winning the championship is the objective. Individual hands are battles within the war.

Core Principles


Tactical Fundamentals

1) Buying Discipline

Buys are a scarce strategic resource, not a reflex action.

When to Buy ✅ When NOT to Buy ❌
Card completes or nearly completes a sequence Card only marginally improves your hand
Card is a key rank you've been tracking You're low on buys and it's not Hand 7 yet
Denying an opponent a critical card The penalty card risk outweighs the gain
Early in a hand when you have buys to spare You're already close to publishing

Buy Window Awareness (v5.1.3):

2) Publishing Timing

Publishing locks your build and makes you safe from 100% of your points, but it limits your ability to pivot.


Hand-by-Hand Breakdown

Hand 1: Foundations (2 Triples)

Hand 2: Balance (1 Triple + 1 Ladder)

Hand 3: Ascent (2 Ladders)

Hand 4: Crowd (3 Triples)

Hand 5: Architect (2 Triples + 1 Ladder)

Hand 6: Duel (1 Triple + 2 Ladders)

Hand 7: Master (3 Ladders)


Final Wisdom (MuBot)

"The difference between a good player and a master is:

Good players win hands. Masters win games.
Good players avoid losses. Masters minimize devastation.
Good players play their cards. Masters play their opponents."

Resources