Banter System: The Lotus Mind Engine (v5.1.3)
The Banter System enhances atmosphere without distracting from gameplay. It creates the feeling of a strategy night with friendsβexcept your friends are AI constructs.
"Like the lotus flower that rises pure from muddy waters, our AI emerges with personality, wisdom, and purpose."
Architecture Overview
The **Lotus Mind** is a tri-layer cognitive architecture:
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β LAYER A: EventBus β
β (Detection & Routing) β
β Monitors game events (Turn Start, Card Buy) and β
β triggers detection logic β
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β
βΌ
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β LAYER B: BanterEngine β
β (Personality & Selection) β
β Checks character DNA (Rabbit vs Tortoise) and β
β selects contextual dialogue from pools β
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β
βΌ
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β LAYER C: BubbleManager β
β (Expression & Priority) β
β Manages on-screen bubbles, preventing overlap β
β and enforcing priority rules β
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Priority System
Not all speech is equal. The **BubbleManager** ensures critical information is never hidden by chatter.
| Character/Type | Priority | Notes |
|---|---|---|
| Emergency | 15 | System messages (Errors, Winners) |
| MuBot | 10 | Strategic advisor (Wisdom) |
| Joko | 10 | Hype commentator (Celebration) |
| Habot | 5 | AI opponent (Taunts) |
| Jabot | 5 | AI opponent (Analysis) |
| Narration | 1 | Generic game events |
Rule: Higher priority bubbles can kick lower priority bubbles off the screen immediately.
Visual Constraints
- Max Bubbles: 2 concurrent bubbles on screen
- Duration: 4β10 seconds based on word count
- Queue: Max 10 items (excess dropped to prevent spam)
Future Roadmap
Current architecture supports static dialogue for YouTube Playables (offline safe). Future versions will explore LLM API integration for dynamic responses.
See: Characters for personality details.